iPhone Applications Development with the SDK 3.0
The six and three day intensive workshop from 10am-6pm covers the fundamentals and advanced feature of iPhone development, enough material that you should be able to develop your own iPhone application and upload it to the AppStore. The workshop is limited in size and features hands on exercises under the supervision of the instructor and teaching assistant.
The first three days of the Master Class covers Objc-C and is taught by Steve Kochan, author of Programming in Objective C - 2.0
The next three days of the Master Class covers the SDK 3.2 and is taught by a member of our training staff.
Developers may register for all six days, one of the three day master classes or any one of day of the six day master class if they need training on a specific knowledge of Obj-c or the SDK that is scheduled for that day.
Programming in Objective-C 2.0
DAY 1 - Language Fundamentals
•Understand principles of Object Oriented Programming )OOP): classes, objects, instances, and methods
•Write and debug programs in Objective-C using Xcode
•Understand data types and how to write expressions
•Use basic control constructs for looping and making decisions
•Define classes and write instance and class methods
•Use properties, synthesized accessor methods, and the dot operator
•Pass and return objects to methods
•Understand the self and super keywords and their use
•Understand inheritance
DAY 2 - Language Fundamentals (continued)
•Learn more about variables and scope
•Write initialization methods
•Learn how to add a category to a class
•Learn about protocols and conformance
•Take advantage of polymorphism and dynamic typing
•Work with the preprocessor
•Understand underlying C language features such as arrays, functions, structures, and pointers
•Use enumerated data types and typedef
DAY 3 - The Foundation Framework and Introduction to iPhone Programming
•Use the basic Foundation classes to work with numbers and strings
•Work with Foundation collections: arrays, dictionaries, and sets in your program
•Use fast enumeration on collections
•Copy and archive objects
•Manage memory, understand retain counts, and use the autorelease pool to avoid memory leaks
•Introduction to the iPhone SDK
•Develop your first iPhone application using the iPhone simulator
•Understand IBOutlet and IBAction and use Interface Builder to design a UI and make the connections
•Use what you've learned to write an iPhone fraction calculator application
iPhone SDK 3.2
Day One:/ Day 4 of Six Day Master Class - The Basics
We will start with live coding of the classic simple "Hello World" application to get an overview of the steps and tools involved. You will build your first iPhone Application. Topics include an Introduction to the tools: Mac OS X, Cocoa Touch, XCode, ObjCProcess: Design in IB, Code in XCode, Build, Debug, Optimize,Building Blocks: Foundation and UIKit Frameworks. Other Frameworks, C LibrariesFoundation Framework: Core Classes, Memory ManagementUIKit Framework: Infrastructure For Implementing Graphical Event Driven Applications,UIKit Framework: Views & Controls, Controllers, UIApplication,Application Basics: Bootstrapping, Delegation, Windows, Views, Build "Hello World" Application, Adding Behavior - Programming and Design Patterns, Objective C Basics: Classes, Message Syntax, Objective C 2.0: Properties, Dot Notation, Design Patterns: Delegation Design Patterns: Target-Action, Design Patterns: Model-View-Controller
Day Two:/Day Five of Master Class - Interface & Data Management
Expanding User Interface - View Controllers, Navigation, Tab Bars, View Controller Basics, Navigation Controllers, Tab Bar Controllers, Build a Multi-Page ApplicationTable Views, Table View Controllers, Delegation and Data Sources, Custom Table Cells, Build Hierarchical Data Browsing Applications, Data Management with SQLite, SQLite database management, Reading and writing objects from SQLite, Build SQLite Data Browsing TableView Application, Searching Data with SQLite, SQLite queries, Keystroke-by-keystroke searching, Results presentation, Enhance SQLite Data Browsing TableView Application with Searching
Day Three: / Day Six of Master Class - Advanced Features
Web Services, Fetching data from remote services, Caching data locally in SQLite, Build Image Search TableView Application, Performance and Progress, Display progress and activity for long running tasks, Thread operations to keep UI responsive, Enhance Image Search TableView Application with threading, Animation and Drawing, Use UIView animation to do flips, slides, fades and resizing, Enhance Image Search TableView Application with splash page animation, Use Core Graphics to draw shapes, Build Random Polygon Application
Additional Topics, Depending on Available Time & Interest, Interacting with the Camera and Photo Library, Basic and Advanced use of the WebView, Getting Location from Core Location, Create a Settings bundle for your application, Access Contacts Info with the AddressBook Framework, Profiling Applications with Instrument